Roadkill Slot Game
Play Roadkill online slot now!
Get revenge as roadkill becomes road killers!
Out in the countryside, reckless drivers are constantly mowing down innocent, defenceless creatures with their massive metal vehicles. But the animals are tired of being disregarded, run over and tossed askance; this time, they're ready to fight back against the wretched humans that dare drive their contraptions through their woods! Join Papa Bear, Fred the Rabbit, Deer Joe, and more as they unite forces with all the other animals to stop the hillbilly vehicular rampage! It's a kill or be killed world out in the wild, and the animals will not go down without a fight. This spiritual sequel to the Road Rage slot game comes packed with features and plenty of excitement wrapped up in its hilariously unique theme. Roadkill is ready to be played in no download format directly from your desktop browser on EmuCasino.
How to play Roadkill by Nolimit City?
Roadkill is a video slot game with 5 reels and 99 fixed paylines. The objective is to land matching symbols along any of these paylines, starting from the leftmost reel. To begin, you will first need to set your desired bet, which can be done by clicking on the coin icon on the bottom left of the game screen. You will be able to adjust your bet from a minimum of $0.20 to a maximum of $100.
Once you have set the bet, click on the circular arrow button on the bottom right to start spinning. The game's symbols are as eclectic as the theme itself, with acorn bombs, bear traps with a MAGA hat as bait, various angry looking woodland creatures, and the malicious drivers Hilly and Billy. The game is full of special features that make it stand out as a unique and exhilarating adventure.
The bonus features in Roadkill
There are 3 types of Jumping Wild symbols in this game, which will appear during the different free spins bonus rounds and jump around to random positions on reels 2 to 4 on each spin (known as the Battle Area). Each Wild symbol has a different feature.
The Papa Bear Jumping Wild will move one step on every other spin, and will damage a car for 2 hit points when hit. Whenever it gets hit, it will increase the General Win Multiplier by x1 up to a maximum of x5. The Upgraded Papa Bear Jumping Wild will have a permanent x2 Multiplier on it.
The Deer Joe Jumping Wild will move one position on every spin, and will damage a car by 1 hit point when hit. Whenever it is hit, it will split all the symbols on its row in two based on the direction the car hits it from. The Upgraded Deer Joe Jumping Wild symbol splits all rows instead.
The Fred the Rabbit Jumping Wild symbol will move to any random position on each spin within the Battle Area. It acts as a Trapper, leaving behind a Trap symbol wherever it is hit before jumping to a new empty position. It can stop Cars multiple times per spin. The Trap symbols will also stop cars that hit it for 1 hit point, and will transform into a Wild Trap symbol if hit. The Upgraded Fred the Rabbit will apply a Trap to its starting position before jumping to a random new position before the Cars drive by.
The Scatter symbol is the wooden plank with the letter 'S' carved into it. Landing 2 Scatter symbols will trigger the Call to Arms Free Spins bonus round.
The Call to Arms Free Spins feature awards the player with 2 normal hearts and 2 of the 3 Jumping Wilds. The Jumping Wilds will move to different positions on each spin as cars drive from right to left across the reels on a randomly selected row. If a car does not hit any Jumping Wilds, a heart is lost. The feature ends when there are no more hearts left. If a third Scatter symbol lands during this feature, the Team Assemble Free Spins feature is triggered.
There are two types of cars that can drive across the reels during the bonus games: Hilly's Green car, which has 1 hit point, and Billy's Red car, which has 2 hit points. Hilly's car will drive first on every spin during any of the Free Spins bonus rounds, while Billy's car will only come out on every fifth round of the Team Assemble bonus game or on every round during Junkyard Assault. The cars will travel from the right side of the reels to the left on a random row. If it hits a Jumping Wild, it will lose one hit point. If it manages to travel from right to left and then left to right without getting hit, one regular heart will be lost or an armoured heart damaged.
Whenever a Jumping Wild is in play, the Collectors will be enabled and displayed above the reels. Each Collector has a corresponding Jumping Wild. Whenever a car hits a Jumping Wild, the respective Collector will increase by +1. If the Collector reaches the maximum of 5, it will upgrade its respective Jumping Wild, and a normal heart is upgraded to an armoured heart.
Landing 3 Scatter symbols during the Base Game, or landing a 3rd Scatter symbol during the Call to Arms feature, will trigger the Team Assemble Free Spins bonus game. Three regular hearts are awarded and all three Jumping Wilds are in play. Billy's Car will also drive across the reels on every fifth spin. If all Jumping Wild symbols are upgraded, the Junkyard Assault Free Spins bonus round will be triggered.
During the Junkyard Assault Free Spins bonus round, the player is awarded 3 armoured hearts, and both cars are in play on every spin. The Jumping Wilds Collectors are replaced with an individual collector bar, and will trigger the Roadblock feature when it reaches the cap.
When 20 hits are collected by the Collector bar, the Roadblock Feature is triggered. Normal hearts are restored, and all Jumping Wild symbols will be transformed to cover a whole row each on the Battle Area. The Hilly and Billy cars will hit one row each randomly, which will trigger a different feature based on which row was hit. Hitting the Top row adds an additional Wild to reel 5, the Middle row splits all the rows on Reel 5, and the Bottom row multiplies the 3x3 Battle Area Wild by 2.